Posts Tagged ‘Kongregate’

Gamerservices component

May 25, 2012

I have been having an awful time deploying my application. It seems I have a reference to gamerservices in my code which means my game will only deploy to an XNA development machine. You would think this restriction would not be in XNA. There is alot to be said for flash or HTML 5 games. No deployment or distribution issues . Never had this issue with my flixel game herding monkies

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XNA Development

March 10, 2010

Well development is moving with my Word Game. A Suffix Tree for the Dictionary and the Marblets sample for the starting point. There does seem alot of code needed to create a game in comparison to Flixel. Yet I guess this is a bit less hacky.

I am switching to a more slick game instead of something amateurish with badly drawn zombies. I still want “Power Ups” in this word game with Sprites running round the screen.

My XNA game book has arrived, will use it to add special effects once the game is ready. Word Soup made some money. And I think using XNA I can target windows 7 phones,,..should be a few of these around once I finish this game.Another 40 minutes of work time left 🙂

Herding Monkies game is still getting hits. Maybe I will get some payment after all

http://www.kongregate.com/games/emospacemonkey/herding-monkies?acomplete=herd

Bye Bye Flash

February 23, 2010

And now I put my game out,

http://www.kongregate.com/games/emospacemonkey/herding-monkies

Looks like it takes a bit more work crafting a game that will make a lot. The takings for the Herding Monkies game is about 52 cents. Making money out of this sort of thing is possible though I suspect it requires a bit more work, maybe a professional artist and if you are lucky you should make about 1500 dollars at that.

Still it will stand me on good ground for my next game which I think I will do in XNA. That way it is good experience doing .Net. It will be word based, two player split screen and should be playable by anyone.